Over the next academic year I intend to show a lot more of the UCF student work on this blog. The staff and students put their heart and soul into the work that is produced at Falmouth. Personally, I get a massive sense of pride from what I do and want to share the results with the world. So here is the first of many; a video documenting the first Kinect based student project to come from UCF.
Tag Archives: Flash
Recently I attended a 3 day training session on building home-brew CNC machines which was run by Dave Turtle from the RCA. It was an amazing 3 days and I will post the photos and videos of the results as soon as possible. One of the hurdles that came crashing in on day two was the limitation of running the kit from the parallel port. There really aren’t that many computers these days that still roll out with a parallel port as standard, not to mention my nice shiny mac does not come equipped with a parallel port. I was 100% sure the solution to this problem was the trusty Arduino. There have been many projects where the Arduino has already been used as the heart of a CNC machine, the first that comes to mind is the REPRAP. There is also another CNC project called Contraptor which utilises the Arduino at its heart. The home site for the Contraptor project has a lot of useful information, it was there I came across Grbl.
I tried the RepRap g code interpreter, fiveD but I could not get it to compile for the Arduino (Any tips would be gratefully recieved). I also tried a few other interpreters with varying success: teapot, rsteppercontrol and arduino-gcode-interpreter-new. I really struggled, probably partly due to my lack of understanding when it comes to g-code. I had no success over the three days of training but I did find Grbl though I didn’t have the kit to test it. Grbl seemed like a very simple solution but the main hurdle when it comes to implementing it is that you need to use avrdude to flash it to the Arduino you can’t just send it via usb direct to the Arduino. I have never done this before so I let the Arduino rest for the the remainder of the training with a mind to try it as soon as possible.
Today I started messing around with Flashing Grbl to the Arduino and was caught out by several issues which slowed my progress. There are already several sites with information on how to do this but I found I needed bits from all my sources to get the job done. I thought I would document my process in case anyone else finds it useful.
First off the sites that proved to be most useful:
I started by downloading the prebuilt hex files for Grbl here
I then downloaded Crosspack-AVR from here which installs a version of AVRDUDE (used to handle flashing the data to the Arduino)
The Arduino that is going to act as a programmer needs to have the programming firmware uploaded to it. This is a very simple task as it is all built into the Arduino IDE. Open up the Arduino IDE then go to File -> examples -> Arduino ISP then upload the sketch to the Arduino. The Arduino is now fully setup to Flash another Arduino.
The next step was to wire one Arduino to another to use as a programmer. I found the wiring diagram from Sparkfun here and the picture below is my version of the wiring. One thing that sparkfun didn’t explain is that you must disable auto reset on serial connection. I found out how to do this here. I could not find a cable to suit so unfortunately I had to solder directly to the ISCP headers (not pretty).
Now all the setup is done it is time to put AVRDUDE to work, on a Mac this is done via terminal.
I found the terminal commands for AVRDUDE on sparkfun here about half way down the page.
command one (make sure the Arduino is ready for grbl):
avrdude -P /dev/tty.usbserial-A9007VP6 -b 19200 -c avrisp -p m328p -v -e -U efuse:w:0×05:m -U hfuse:w:0xD6:m -U lfuse:w:0xFF:m
change the red text for the name of the serial port that your Arduino is plugged into
command two (load Grbl):
avrdude -P /dev/tty.usbserial-A9007VP6 -b 19200 -c avrisp -p m328p -v -e -U flash:w:grbl.hex -U lock:w:0x0F:m
blue text is for the location of the grbl hex file on the computer
Hopefully thats it, Grbl is now installed!
If you want to test that Grbl is working properly the you can download CoolTerm which is a GUI for mac for sending and receiving information on serial ports.
Recently, I have been really enjoying AS3 because of its versatility. The projects I have been working on are growing quite complex and hard to manage. The main issue I have been having is remembering what each class does. I have been very careful to comment code but sometimes it would be nice just to have a document that describes all variables, methods etc. Today I started looking at automated systems to create documentation from AS3 project code and I came across NaturalDocs. Its a very simple to use command line tool which goes through all my project code reading the comments and structure. NaturalDocs then creates a full blown website documenting the code.
A couple of weeks ago I wrote an application in AS3 that used FFMPEG for video manipulation. The application utilised the NativeProcess class from adobe air to execute native processes via the command line. The technique really adds another level to the versatility of AS3. Since the video app I have been itching to use the technique again so I decided to make a very simple GUI for NaturalDocs. The picture above is a screen shot of an air app that has NaturalDocs embedded in. The app is very simple all the user has to do is click the top box and locate the project code then click the second box and define a folder for the destination of the docs. Once “create docs” is clicked NaturalDocs goes ahead and creates the documentation for the code. Its very simple but hopefully it will be quite useful. I was very impressed with the work that Greg Valure has done on NaturalDocs its a very intuitive and efficient system to use.
Some of the AS3 resources I have been working on are becoming very useful. I can’t wait to start documenting some of the more universal classes I have written and then releasing them into the great wild west that is the internet.
A screen shot of the documentation that is generated:
I will upload the app and post link to download it soon. I don’t think this would break the GPL license the NaturalDocs project is licensed with.
First tests with the matrox triple head. 3 screens 800×600 running a flash mac app 2400×600 in full screen mode. All powered by a standard mac book pro. The triple head was really easy to set up on a mac and is a very powerful device.
This was my first attempt at blogging on my htc desire hd using wordpress app for android.
Try to keep up! The statement I have been telling myself a lot recently. The shift to HTML5 and CSS3 has left me scrambling for browser support comparisons and video encoding specifications. Web technologies like tectonic plates are shifting, some struggling to find their place while others are emerging powerful with claims of modularity and future proofing. All this change has rekindled my love for web development but there have been a couple of changes that I really want to shout about so here it goes:
Starting with the most obvious first – jQuery
Above is one of my Favorite examples I have seen so far of augmented reality. It was coded by Saqoosha who I am very thankful to as he was one of my main sources of information and documentation for the FLARToolkit.
The last two days I have spent bashing about with the FLARToolkit for AS3. Its very addictive and there are some very good example online. In the end I produced some working examples by mixing the examples given by Mikko Haapoja and saqoosha.net into one AS3 file. I can’t wait to see where these experiments will take me and i hopefully post them up here soon.
One of the nicest data visualisation projects I have come across in my research so far is Well-Formed.Eigenfactor.org designed by Moritz Stefaner using the AS3 framework Flare. Moritz has tapped into the massive database created by Eigenfactor.org and produced some very beautiful and intuitive Flash applications. The Flare toolkit is very comprehensive, versatile and capable of producing some very nice visuals I can’t wait to start playing with it.
Recently I have spent a considerable amount of time researching data visualization techniques using Flash and AS3. The main driving force for this research was to inspire first year Digital Media students without allowing them to be intimidated by AS3. To make the process of visualizing data in AS3 less daunting I have started writing a toolkit of classes the students can use to bypass some of the fundamental and structural elements of visualizing data. This way the students can concentrate on the creative and experimental aspects of the visualizations and achieve results at a much faster rate.
Here is one of the classes I have completed that I believe to be quite useful. The purpose of the class is to convert time into units along an axis. The class takes the start time and end time for a period of data collection and maps that across either the x or y axis. The class has a getPoint method which you can pass any time within the data collection period and it will return the point in pixels along the specified axis.
Once an instance of timeToAxis.as has been defined only two lines are required to start utilising the class for example:
converter.setAxis(“12:00:00″, // The start time
“12:05:00″, // The end time
“x”); // the axis to apply the units to
trace(converter.getPoint(“12:02:00″)); //get a value along the defined axis
Anybody is welcome to use this class I just hope other people find it as useful as I do. However I would love to know any improvements that could be made to the class and how it has been implemented.