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Tag Archives: kinect

Over the next academic year I intend to show a lot more of the UCF student work on this blog. The staff and students put their heart and soul into the work that is produced at Falmouth. Personally, I get a massive sense of pride from what I do and want to share the results with the world. So here is the first of many; a video documenting the first Kinect based student project to come from UCF.

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The video above is a proof of concept for a kinect guitar pedal project I have begun in collaboration with Jem Mackay another technical instructor at UCF. The general plan is to use the kinect controller to trigger as much functionality as possible within the software Logic Mainstage. MainStage is capable of doing some awesome things such as live loop recording, backing track control and the main feature which intend to utilise which is the live guitar effects processing. From the video above I intend to work on the sensitivity of the pedal so that using the pedal feels more tangible. The pedals functionality is pointless if it does not perform fast and accurately enough to fulfil the needs of the live performer. Eventually it might be good to add some sort of visual feedback to show where the pedals are. This could be done using a mini projector to project the pedal boundaries and the function on to the floor where the guitarist is standing.

A video from the applied science department at Microsoft. The video explains some future technologies into stereoscopic and tangible interface.
“What is the next step after touch screen?”

My favorite part is the use of directional light to allow 2 different images to be seen from the same screen.

found at blog.makezine.com

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